Category Archives: In General

Boating Tip #51: Code Flags & Morse Code

Download Boating Tip #51: Code Flags & Morse Code (PDF format, 42KB)

Letter Phonetic Alphabet Morse Code Meaning
A Alpha · – Diver down
B Bravo – – – · Dangerous cargo
C Charlie – · – · Yes
D Delta – · · Keep clear
E Echo · Keep clear
F Foxtrot · · – · Disabled
G Golf – – · Require a pilot
H Hotel · · · · Pilot on board
I India · · Altering course to port
J Juliet · – – – Fire
K Kilo – · – Want to communicate
L Lima · – · · Stop
M Mike – – Stopped
N November – · No
O Oscar – – – Overboard
P Papa · – – · About to sail
Q Quebec – – · – Quarantine, request port clearance
R Romeo · – · Romeo
S Sierra · · · Engine astern
T Tango Keep clear
U Uniform · · – Danger
V Victor · · · – Need assistance
W Whiskey · – – Need medical assistance
X X–Ray – · · – Stop your intention
Y Yankee – · – – Dragging anchor
Z Zulu – – · · Require a tug
1 One · – – – –
2 Two · · – – –
3 Three · · · – –
4 Four · · · · –
5 Five · · · · ·
6 Six – · · · ·
7 Seven – – · · ·
8 Eight – – – · ·
9 None – – – – ·
0 Zero – – – – –
1st repeat
2nd repeat
3rd repeat
Decimal Answering pennant
Period · – · – · –
Comma – – · · – –
Question · · – – · ·
From – · · ·
Error · · · · · · · ·
Received · – ·
Distress S O S · · · – – – · · ·
End · – · – ·

Boating Tip #50: RADAR

Download Boating Tip #50: RADAR (PDF format, 69KB)

RADAR (Radio Detection And Ranging) detects the presence, location, range, bearing and speed of other stationary or moving vessels, buoys, harbor entrances, landmasses and objects at a distance. RADAR is used to determine your boat’s position in relation to other vessels or objects. RADAR can see what would otherwise be invisible. It allows you to see far away objects before they are visible, and allows you to see in the dark, fog or periods of obstructed visibility. Chartplotters tell you where you are; RADAR tells you what else is out there.

How RADAR Works

Radio waves travel to an object and some of them are reflected back like an echo (but using radio energy instead of sound). The RADAR transmitter shoots out a high intensity burst of high frequency radio waves at a known frequency, lasting a microsecond. The beam sweeps the horizon. The transmitter is then turned off, and the receiver turns on. The receiver listens for a returning echo of weak signals and measures the time it takes for the echo to arrive. A visual representation of the reflected object is projected onto a display screen on the boat.

The shorter the microwave pulse length, the better the ability of the RADAR unit to distinguish between two targets which are close together. Longer microwave pulses are better at detecting weak targets at a long range.

RADAR can also measure distance to an object. RADAR measures the length of time it takes for the invisible wave to bounce back to the antenna. Distance can be determined because the speed at which radio waves travel is known. Radio waves travel at the speed of light, approximately 162,000 nautical miles per second or 1,000 feet per microsecond.

New Features

There is a trend towards system integration instead of stand alone units. This is being done so all of your boat’s electronic instruments can talk to each other and share information. Typically, RADAR is combined in a single unit with a chartplotter and interfaced with other navigation instruments like wind instruments, knotmeters, depth sounders, log keepers, fish finders, thermometers, autopilots, etc�. Newest on the market, are charting programs that give you the ability to overlay RADAR images on top of digital charts or aerial photographs. When connected to a GPS, an active waypoint will be seen on the screen as a “lollipop” – a dotted circle with a line extending from your boat’s position in the center of the display screen.

RADAR Components

RADAR units have two main parts, a rotating antenna which sends out the signal and converts the returning signal, and a display unit which receives the converted signal and shows the image. The antenna, which includes the transmitter and receiver, is connected by cable to the display unit, and wired to 12 volt power.

When selecting a display unit, you can choose between monochrome or color daylight readable displays. Either allows you to see with good contrast under direct sunlight, in shaded areas, or other lighting conditions. It’s best to mount the display at the helm in view and within reach of the helmsman. With older units manufactured before the mid 1980s, the picture was built up by an electronic beam which activated a fluorescent coating on the inside of a cathode ray tube (CRT). The picture only lasted a few seconds before fading. The screen was very clear, but had to be viewed in darkness.

RADAR antennas come in two types: radomes and open array. In radomes, the rotating parts of the antenna are enclosed inside a waterproof, lightweight plastic dome which prevents snagging of sails or rigging. The narrower antenna, wider horizontal beam width, reduces ability to discriminate targets. With an open array, you can see the larger antenna spinning. The focused beam, enhances performance. However, more mounting space is needed. The open array design is not suitable for most sailboats.

The scanner unit or radome should be mounted high on a mast or pole where it will have an unobstructed view in all directions. For safety reasons, mount the unit several feet above anyone’s head. A blind spot is created by mounting an antenna on a mast, but it is small and to the aft of your vessel. If you install the RADAR antenna too high, you might miss a target on the windward side when the boat is heeled over. Remember that range is also limited by the curvature of the earth. RADAR operates by line of site and you cannot see over the horizon – regardless of how powerful your transmitter is.

Signal Quality

Quality of the signal is dependant on transmitter power since increased power allows you to see farther. Signal quality is also affected by height of the antenna, height of the target, and the target’s ability to reflect radio waves. RADAR cannot see things blocked by obstructions on the boat. Solid objects which come between the antenna and the target will hide the target in their shadow.

RADAR Horizon

Visual distance to the horizon in nautical miles equals 1.17 multiplied by the square root of your eye height. Distance at which an object becomes visible equals 1.17 multiplied by the square root of your eye height, plus 1.17 multiplied by the square root of the height of the object.

Microwaves are bent (refracted) slightly by the atmosphere, so the RADAR horizon is slightly farther away than the visual horizon (about 5% greater for RADAR, so use 1.2 instead of 1.17). Distance at which an object becomes visible by RADAR equals 1.2 times the square root of your eye height, plus 1.2 times the square root of the height of the object. For example, a radome installed on a mast 30 feet above the water will have a RADAR horizon of 6.4 nm.

Identifying Targets

What you see on the display is not an electronic image of the target. The display shows a reflection of radio energy pulses that have been transmitted back to the antenna. A blip on the RADAR screen does not tell you what it is. You need to learn to identify blips and what different objects look like. Size of the blip is not necessarily indicative of the size of the target – just its reflection quality.

Good signal reflection targets include metal, land, flat surfaces, rough surfaces, and objects that reflect a signal directly back at the receiver in a straight line – for example, a ship broadside to your boat. Big targets will reflect more energy than small targets, produce a stronger echo, and show up brighter or at a longer range.

Stealthy targets, on the other hand, reflect signals poorly, and include: fiberglass, wood, objects that reflect the signal back at an angle, curved or pointy surfaces, and smooth surfaces.

Interpreting the Display

Information typically provided in the status bar at the top of the screen includes: selected range in nautical miles, range ring interval spacing, current heading, heading mode (normally heads up), motion (relative or true motion), target vectors (relative or true), and mode indicators (for example, auto, gain, sea clutter, wakes, guard zone alarms�).

In a heads up display, your boat is always in the center of the screen and heading up toward the top of the screen, as if you are looking down at the display from a height. Targets on the right hand side of the screen are to starboard. Targets on the left side of the screen are to port. The heading marker, the line pointed from the center to the top of the screen, is your heading. Range rings are a series of equally spaced concentric rings. Typically in RADAR units installed on recreational boat, you can zoom in to a minimum 1/8 mile or zoom out to a maximum of 24 miles. The longer ranges are rarely used except far out to sea and to track storms. Distance between range rings and to the outer most ring will vary with the scale.

Using RADAR

Switch on the breaker on the electrical panel, then turn the power on by holding down the power key until it beeps. The magnetron will start up and a countdown timer will appear on the display screen while the transmitter warms up. Press the power button again briefly to allow RADAR to start transmitting a signal. Press the power key again if you want to go into standby mode. Adjust gain and for clutter, if necessary, and choose an appropriate range.

Range changes the scale and size of the area in the display. Use short range to see close by in plenty of detail when navigating in a bay or channel. Use a longer range in the open ocean or when navigating along the coast so you can see the coastline or vessels on the horizon.

Gain controls the strength of returns from targets. Tuning gain removes background noise, but if it is set too low you can miss targets.

Sea clutter is RADAR energy reflected off the sea surface. You should use this feature to change the signal strength sensitivity reflecting from close targets so you can better see targets at a distance. Sea clutter shows up as a sunburst pattern in the center of the screen. This control reduces the gain for a few microseconds after a pulse is generated then returns it to normal.

Tuning rain clutter eliminates rapidly changing reflected signals from thousands of raindrops (hail or snowflakes). FTC is another fine tuning option which reduces returns from distant rain.

WARNING: If you reduce the sea clutter or rain clutter sensitivity too much, you might miss a returning signal of a real target.

Interference control or IR mode reduces the dashed lines which appear on your display which are caused by the RADAR signals from other boats. IR does not eliminate racons. When your RADAR transmits a pulse that hits a racon, the racon responds by transmitting a signal at the same frequency which appears on your display as a distinctive streak.

Common RADAR Features

MARPA or Mini Automatic RADAR Plotting Aid uses RADAR to track targets once they are acquired to automatically calculate: bearing, range, speed and course of the target; how close the target will come to you (closest point of approach), and the time to closest point of approach. MARPA allows you to asses the risk of collision. You can acquire multiple targets, and MARPA targets can be displayed with vector lines to show where they will be (given the present course and speed) in the future.

To Use MARPA, push the menu key on the display unit and use the set up menu to set parameters. Then, press the MARPA soft key. Position the cursor over the desired target and press the acquire target soft key. Press enter or clear to return to the regular display. To cancel a target, place the cursor over the target and press the cancel target soft key.

An automatic guard zone can be set so that an alarm will sound alerting you to the sudden appearance of a target within a specified protection zone around your boat. Zones can be a sector or circular 360° around your boat. To set a guard zone: press the alarms key. Use the soft keys to turn the guard zone on. Use the cursor to select the shape of the zone, then press the enter key. To delete a guard zone: press the alarms key. Turn the zone off using the soft key.

Turning on wakes will help you see the speed and direction other boats are moving. The target will be displayed and previous target positions will be displayed at fainter and fainter levels on the screen.

Target expansion overrides the normal pulse length and increases the size of the target seen on the screen.

Watch mode is an energy saving mode which keeps the unit in standby mode, then at a specified time interval, for example, once every 10 minutes, scans for targets.

The Electronic Bearing Line (EBL) feature is used to determine the relative bearing of an object from your boat. A line is displayed from the center to the edge of the screen. The EBL can be moved around the screen so than it cuts through the center of a target allowing you to read the bearing. The bearing is relative to your boat’s heading, not to the compass. If you want to convert a bearing from relative to compass, just add the relative bearing to your heading, and subtract 360° if necessary. Remember to correct the compass bearing for variation and deviation before charting.

The Variable Range Marker (VRM) feature is used to determine relative distance to any target seen on the screen. Placing the cursor over the target will also give you the range. To use VRM, press the VRM / EBL key on the display. VRM / EBL will appear on screen with the cursor positioned over the intersection of the two. A data box will also appear. Use the trackpad to change the size of the VRM circle and angle of the EBL line until they cross the target, then press enter. The VRM / EBL will now appear as a short dashed line and the cursor will return to normal control. A second VRM / EBL can also be set, but the target will appear as a long rather than short dashed line. You can move the VRM / EBL using the cursor by pressing enter and moving the VRM or EBL to the new location. To move both the EBL and VRM put the cursor over the intersection of the two and press enter to place the VRM / EBL in the new position. To delete a VRM / EBL, place the cursor over the EBL or VRM and press clear.

Using RADAR for Collision Avoidance

Using RADAR for target tracking can be much more accurate than visual tracking. The cursor (cross hairs) position is shown in degrees and nautical miles relative to your boat, and when connected to a GPS, the latitude and longitude of the target can be displayed. So not only do you know that there is another boat (or object) out there, but you know its exact position as well. You can write down and log a target’s coordinates, range and bearing then compare them a short time later. In the olden days (before the mid 1980s), boaters had to use a grease pencil to mark the positions on the display screen – now you can use the EBL and VRM features to accomplish the same thing. Place the VRM / EBL on a target. After a few minutes, check to see if the target is still on the EBL but closer to the center of the screen. If the relative bearing has not changed but the range is closer, there is a risk of collision –– change your course or speed!

Boating Tip #49: Whisker Pole

Download Boating Tip #49: Whisker Pole (PDF format, 29KB)

A whisker pole is an aluminum or carbon fiber spar that can be attached to the clew of a genoa (or other headsail) while sailing on a broad reach, running directly downwind, or sailing wing and wing. The whisker pole keeps the genoa filled and out and away from the centerline of the boat. Efficiency of the sail improves because the whisker pole exposes more sail area to the wind. Without the pole, the sail has a tendency to alternately fill then collapse, spilling the wind.

Whisker poles are adjustable in length, and when extended, are approximately equal in length to the foot of the sail. On smaller sailboats, the whisker pole is often of a twist lock, telescoping design. On most larger sloop rigged sailboats, the whisker pole is of the line control type. Line control whisker poles have an internal outhaul line which allows you to extend the length of the pole while standing on the deck near the mast.

Whisker poles can be stored on deck, on brackets attached to the stanchion, or more commonly on larger sailboats, vertically mounted forward of the mast and secured in a mast mounted pole chock.

To use the whisker pole:

  • Pull the whisker pole away from the mast and out of the mast mounted pole chock.
  • Pull the pole lift system line (uphaul / downhaul line) out of the cam cleats installed on the mast.
  • Hoist the pole above the guard rail (the inboard end of the pole is clipped to the spinnaker car which is attached to the front of the mast).
  • Attach the spinnaker halyard or a spare jib halyard to the wire ring on the pole to provide support.
  • One crew member holds the outboard end of the pole and walks forward as the second crew member releases the cam cleats and uses the pole lift system line to slowly lower the spinnaker car to the desired height above the deck.
  • A third crew member can assist by handling the spinnaker halyard or a spare jib halyard.
  • Re cleat the pole lift system line.
  • Take the wind load off the sail by letting out the working genoa sheet (easiest on broad reach or if in light winds while in irons).
  • Attach the outboard fitting (spring loaded piston) of the whisker pole to the clew of the genoa.
  • Uncleat the outhaul (extension line) from the whisker pole.
  • Pull out the outhaul line to extend the pole to the desired length.
  • Recleat the outhaul.
  • Put the load back on the sail. Use the primary winch to pull in the genoa sheet until properly trimmed and the telltales are flying parallel to the water.

To remove the whisker pole:

  • Uncleat the outhaul and pull in the line to retract the pole.
  • Recleat the outhaul when the pole is back in the collapsed position.
  • Take the load off the sail by letting out the working genoa sheet.
  • Unclip the outboard fitting from the clew of the sail.
  • Pull the pole lift system line (uphaul / downhaul line) out of the cam cleats and hoist the pole back into a vertical position.
  • Push the whisker pole back into the mast mounted pole chock.

Boating Tip #48: Terminology

Download Boating Tip #48: Terminology (PDF format, 56KB)

Abaft
Toward the stern. Aft.
Abeam
Along side at a right angle to the middle of the boat
Aboard
On the boat
Aft
Toward the stern
Aground
Touching the bottom or shore, rather than being afloat
Ahead
Move forward
Aloft
Above the deck of the boat
Amidships
Middle portion of the boat
Anchorage
A suitable or designated place for anchoring a boat
Anchor rode
Anchor chain and line chain used to grip and hold the boat to the bottom
Astern
Move in the direction of the back of the boat
Backstay
Wire line which runs from the top of the mast aft to the stern of the boat in order to support the mast
Battens
Strips of fiberglass or wood that fit into batten pockets in the sail, and used to stiffen and support the leech of a sail.
Beam reach
Point of sail when the wind is coming over the beam of the boat
Beam
Width or breadth of the boat at the widest point
Below
Under the deck
Berth
Bed
Bilge
Lowest spaces inside the hull where water collects
Binnacle
Stand that holds the compass
Boom vang
Block and tackle or rigid shock absorber type of device. Holds the boom down. Can be adjusted to increase sail area. Can be rigged to prevent an accidental jibe.
Boom
Horizontal spar that supports the foot of a sail
Boot stripe
The contrasting colored stripe around the exterior hull at the waterline.
Bow
The front, pointy–end of the boat
Bowsprit
Spar which projects forward from the bow in order to extend the headsail and to which the forestay is attached
Bridge
The location from which the boat is steered
Broach
Sudden, unexpected turn of the boat broadside to the wind or seas
Broad reach
Point of sail when the wind is coming over the aft quarter of the boat
Bulkhead
A vertical wall that separates rooms or compartments inside a boat
Buoy
Float of various shapes and colors used as an aid to navigation. A buoy may or may not be lit or give off a sound.
Cabin
A room or compartment
Capsize
To turn over or upside down
Cast off
To let go of lines in order to leave the dock
Catwalk
The narrow piers between slips
Chafing gear
Devices, cloth, tubing or strips of protective material attached to the running rigging to help prevent damage or wear caused by rubbing repeatedly against another object or rough surface
Charts
Maps designed for navigating on the water. U.S. charts are published by the National Ocean Service (NOS), a division of the National Oceanic & Atmospheric Administration (NOAA), an agency of the U.S. Government. Charts show soundings, fathom curves that connect points of equal depth, shoreline, landmarks, buoys, light visibility range, positioning of aids to navigation, heights, traffic separation schemes, and hazards.
Chock
A smooth fitting, used to prevent chafing, through which dock, anchor or mooring lines are passed before being attached to a cleat.
Cleat
Anvil shaped fitting to which lines are secured or made fast
Clew
Lower aft corner of a sail
Close hauled
Point of sail closest to the wind
Close reach
Point of sail when the wind is coming over the forward quarter of the boat
Cockpit
An open area on the deck of a boat from which the boat is steered.
Compass
A magnetic compass uses the earth’s magnetic force to determine direction the boat is heading
Cringle
Reinforced eye in a sail through which lines are passed
Current
Horizontal movement of water
Depth sounder
Instrument which indicates the depth of the water on a digital display. Transmits a sound signal vertically and measures the time between the transmission of the signal and the return of the echo after bouncing off the bottom. Depth is half the distance the sound waves traveled. Depthfinders that provide a graphic display of the boat’s path through the water are also available. Also known as a depthfinder or fathometer.
Dew point
Temperature at which the humidity condenses into fog
Dinghy
Small open boat used as a tender to transport passengers from the sailboat to shore
Dock lines
Secure the boat to the dock
Dock
The water next to the pier where your boat sits
Downhaul
Adjustment line used to increase or decrease tension on the luff of a sail.
Draft
Distance between the boat’s waterline and keel
EPIRB
Emergency Position Indicating Radio Beacon is a distress communication device radio transmitter operating at 406 MHz combined with an integral GPS receiver. An EPIRB, when activated, sends an emergency signal and unique registered serial number with encoded boat and owner information to polar orbiting and geostationary GOES weather satellites. This alerts rescue agencies to your location anywhere in the world, your identity, that you are in distress and in need of rescue. 406 MHz EPIRBs also include a 121.5 MHz homing signal which will allow rescue aircraft to quickly find the vessel in distress.
Fairlead
A fitting usually located on a track, through which lines are led and which causes the line to change direction.
Fairway
Waterway or “street” you travel down to get into your slip
Fathom
Depth measurement equal to 6 feet
Fender lanyard
Secures the fender to the boat to prevent damage at the dock
Fenders
Rubber bumpers hung over the sides of a boat when docking or rafting alongside another boat to prevent damage to the boat
Figurehead
Ornamental statue placed on the bow below the bowsprit
Flotsam
Floating debris
Foot
Bottom edge of a sail
Forestay
Wire line which runs from the top of the mast forward to the bow of the boat in order to support the mast
Forward
Toward the bow
Freeboard
Distance from the waterline to the gunnels
Galley
Kitchen on a boat
Genoa halyard
Line used to hoist the Genoa.
Genoa
Large headsail used in lighter winds
Ground tackle
Anchor, shackles, line and chain
Gunwhale
Upper edge of the hull. Pronounce “gunnel”
Guy
Line used to hold a spinnaker pole in position
Halyard
Line used to raise and lower a sail
Hank
A metal fitting which is sometimes used to attach the luff of a sail to a forestay.
Hatch
Opening in the deck that allows you to gain access to an area below
Head
Bathroom on a boat
Head
Top corner of a sail
Heaving to
A way of “pulling over” in deep water when anchoring is not possible, stopping while under sail, or taking time out from sailing in order to rest, by making the headsail backwind and causing the sails to work in opposition to each other.
Heel
Sideways tilt of the boat due to the effect of the wind and water
Helm
Wheel or tiller
Jettison
To discard or throw overboard
Jib
Headsail used in heavy winds
Jibing
Maneuver used when sailing down wind by moving the stern of the boat through the wind and from broad reach or run on one tack to broad reach or run on the other tack
Keel
Weighted part of the boat below the waterline which provides ballast
Knotmeter
Measures boat speed. A knotmeter is an impeller type underwater log. It uses a propeller which spins as the boat moves through the water. This produces an electrical impulse which is converted to a digital reading used to measure speed through the water.
Lazarette
Waterproof locker or storeroom
Lazy Jack lines (Dutchman)
Causes the mainsail to flake over the boom when reefing or folding the sail.
Leech
Trailing edge of a sail
Leeward
Side blocked from the wind. Pronounced “lew ard”
Length over all (LOA)
Overall length of the boat from bow to stern
Lifelines
Wire lines running around the edge of the deck and supported by stanchions, installed to help prevent falls overboard.
List
Permanent heel
Load waterline (LWL)
The average waterline of the boat
Luff
Leading edge of a sail
Main halyard
Used to hoist the mainsail.
Main sheet
Used to control or adjust the mainsail from amidships.
Mainsail
Primary sail which is attached to the mainmast and boom
Mast
Vertical spar to which the luff of a sail is attached
Mooring
Floating buoy which is anchored to the bottom to which a boat can be secured instead of anchoring
Nautical mile
6,076 feet or 1 minute of latitude. A measure of distance on the water.
Outhaul
Attached to the clew of the sail and stretches the foot of the mainsail along the boom
Overboard
Over the side of the boat
Piers
Main walkways extending from shore from which catwalks branch off
Pitchpole
A violet movement of the boat in which it turns end over end
Points of sail
Close hauled, close reach, beam reach, broad reach, run
Port Genoa sheet
Attached to the clew of the head sail. Passes through the port fair lead and wrapped around the port winch and used to control and trim the Genoa while on a starboard tack.
Port tack
Position when the wind is coming over the port side of the boat and the sails are out on the starboard side
Port
Left side of the boat when facing the bow
Pulpit
Stainless steel guard rail at the bow
Quarter
Port or starboard sides of the boat aft of amidships
RADAR
Radio Detection And Ranging. Device used to detect the presence, location, range, bearing and speed of other stationary or moving vessels, landmasses and objects at a distance, and the boat’s position in relation to the objects. A transmitter sends out short, high frequency radio waves which are reflected by solid objects and the receiver listens for an echo. RADAR measures the time it takes for the echo to arrive, as well as the Doppler shift of the echo. A visual representation of the reflected object is projected onto a display screen on the boat.
Reef
To reduce the area of the sail
Reef line
Used to reduce the area of the mainsail when sailing in strong winds or heavy seas.
Reefing points
Small lines hanging in rows on each side of a sail. Used to secure the bottom edge of a reefed sail to the boom using reef knots.
Relative humidity
Measure of the amount of moisture the air can hold
Roach
Convex sail area attached to the leech of the sail
Rode
Anchor chain and line
Roller furling line
Furls the head sail on the forestay
Rudder
Underwater blade attached to the tiller or wheel and located near the stern. The angle of the rudder allows the boat to change direction.
Run
Point of sail when the wind is directly behind the boat
Running Rigging
All the lines that are used to raise and lower, or trim sails.
Saloon
Dining room and common living room area on a boat
Scuppers
Deck drains
Shackle
U–shaped fitting used to attach running rigging to sails
Shallow water alarm
Feature of many depthfinders that allows you to set a specific depth to warn you that you are entering shallow water and are about to run aground.
Sheets
Lines used to adjust or trim the sails
Shrouds
Wire lines which run from the mast to each side of the boat in order to support the mast
Slack
Loosen or not fastened
Slip
Where you dock the boat
Spinnaker halyard
Used to raise the spinnaker sail.
Spinnaker pole
Fixed length aluminum or carbon fiber spar which is attached to the tack of the spinnaker and the mast while sailing on a broad reach or running directly downwind
Spinnaker
A large, colorful, very light weight sail used when sailing downwind.
Spreaders
Pairs of struts attached to the mast which extend the shrouds away from the mast
Stanchions
Metal posts installed around the perimeter of the boat that are used to support the lifelines.
Standing Rigging
All the fixed wires, stays, shrouds and ropes used to support the spars
Starboard beam spring line
Line diagonal to the keel, used when walking the boat out of the slip. Also used as a shore mooring line.
Starboard Genoa sheet
Attached to the clew of the head sail. Passes through the starboard fair lead and wrapped around the starboard winch and used to control and trim the Genoa while on a port tack.
Starboard tack
Position when the wind is coming over the starboard side of the boat and the sails are out on the port side
Starboard
Right side of the boat when facing the bow
Stateroom
Bedroom on a boat
Stern
Back end of a boat
Tack
Lower forward corner of a sail
Tacking
Maneuver used in order to sail upwind by moving the bow of the boat through the wind and from close–hauled on one tack to close–hauled on the other tack
Telltales
Short length of ribbon or yarn which is attached to a sail or shroud to indicate wind direction or sail trim
Tiller
Lever attached to the rudder which is used to steer some boats
Toe rail
Aluminum, wood, metal or raised fiberglass strip that runs along the edge of the deck
Topping lift
A line running from the top of the mast to the end of the boom which supports the weight of the boom and keeps it from falling into the cockpit when the mainsail is furled.
Traveler
Fitting to which the mainsheet is attached which will allow the boom to slide from one side of the transom to the other after tacking to increase sail area. Provides downward tension to flatten the leach of the sail. In very light winds, move the traveler to a point near amidships to prevent flattening the sail excessively and allow the boom to lift slightly. In heavy winds, move the traveler away from the center of the boat in order to spill wind.
Underway
Moving or when not moored, anchored, or aground.
Wake
Wave track a boat leaves when moving through the water
Weigh anchor
Raise the anchor
Whisker pole
Adjustable length aluminum or carbon fiber spar that can be attached to the clew of a genoa (or other headsail) and the mast while sailing on a broad reach, running directly downwind, or sailing wing and wing. The whisker pole keeps the genoa filled and out and away from the centerline of the boat. Efficiency of the sail improves because the whisker pole exposes more sail area to the wind. Without the pole, the sail has a tendency to alternately fill then collapse, spilling the wind.
Winch handle
Lever placed in the top of the winch drum in order to ratchet the line into position
Winch
Drum onto which lines are wound which provides mechanical advantage when raising or trimming sails
Windlass
Electric motor driven winch used to lower or hoist the anchor
Windward
Direction or side the wind is coming from

Boating Tip #47: Safety Gear & Required Equipment

Download Boating Tip #47: Safety Gear & Required Equipment (PDF format, 38KB)

The U.S. Coat Guard requires that recreational vessels carry specific safety equipment while underway. The safety gear must be in good condition and readily accessible for use in an emergency. The amount and type of equipment varies depending on: the size of the boat, its propulsion system, the number, size and/or age of people onboard; and the area in which you are operating.

Vessels carrying passengers for hire are required to carry a more thorough inventory of safety gear. Recreational vessels that are participating in organized off shore races may also be required by race organizers, the International Sailing Federation or Offshore Racing Council to upgrade their safety supplies to include gear that meets SOLAS (Safety Of Life At Sea) requirements.

In addition to the minimum safety gear that is required by federal regulations, the prudent mariner will always carry extra items for the protection of life at sea. This is advisable, especially if you venture far from shore or protected waters, operate at night or in fog, or in rough water areas.

USCG Required Equipment

PFDs

On small vessels under 16 feet in length, and human powered canoes and kayaks, a Type I (off–shore life jacket), II (near shore buoyant vest), III (flotation aid or float jacket) or V (hybrid device) wearable PFDs must be available for each person aboard, and must be ready accessible. Some Type V hybrid devices must be worn according to the manufacturer’s instructions in order to be counted as part of the PFD inventory. On all other recreational vessels greater than 16 feet in length, Type I, II,III or V wearable PFDs must be available for each person aboard and must be ready accessible, and in addition one throwable Type IV PFD must be on board.

Many states have enacted legislation requiring children up to a certain age to wear properly sized personal flotation devices while topside and underway, or to be wearing a harness and restrained by a tether.

Certain types of watercraft are exempt from carrying PFDs. These include: racing canoes and kayaks, rowing sculls, towed or self–powered underwater maneuvering devices, and sailboards used for windsurfing.

Your decision as to the specific type of PFD you choose to wear should be based on several factors, including your swimming ability, water temperature, length of time you might be in the water before being rescued, whether you are sailing in daylight or nighttime conditions, on a powerboat or sailboat, and whether you are operating near shore in calm, protected waters or offshore in variable weather conditions. The age, height and weight of the wearer should also be taken into consideration. The design and fit of the PFD becomes increasingly important if you are involved in recreational or competitive watersports activities where unrestricted movement is necessary, or high speed impact with the water might be a possibility.

Fire Extinguishers

One B–I fire extinguisher, suitable for marine use, must be carried aboard all vessels up to 26 feet in length if they have enclosed engine compartments, permanent fuel tanks or enclosed cabins. On boats 26 feet to 40 feet in length, one B–I or two B–II fire extinguishers must be carried. Vessels 40 to 65 feet in length, must carry either one B–I and one B–II, or three B–I extinguishers. The number of portable extinguishers changes if a fixed fire extinguishing system is installed.

Visual Distress Signals

Pyrotechnic distress signals must have a manufacture date stamped on them by the manufacturer. In order to be included in the inventory of visual distress signals, they must not be expired (less than 42 months old). Visual distress signals must be in usable condition and readily accessible. Small vessels under 16 feet in length, open sailboats under 26 feet and not equipped with an engine, and human powered canoes, rowboats and kayaks must carry night signals when operating at night. All other recreational vessels must carry a minimum of 3 day use and 3 night use pyrotechnic signals, or 3 combination day/night use signals.

Orange smoke (hand held or floating) Day only
Orange flag Day only
Hand held red flares Day and night
Pistol type launcher with meteor or parachute red flares Day and night
Hand held rocket propelled red parachute flares Day and night
Electric S.O.S. distress light Night only

Sound Producing Devices

Boats under 12 meters in length (39′ 4″) are only required to carry a horn, whistle or other means of signaling their position or maneuvering intentions. Vessels over 12 meters in length must carry a whistle and a bell.

Backfire Flame Arrestor

A USCG approved flame arrestor is required on all boats with gasoline engines if the engines are not exposed to the atmosphere above the level of the gunwhales. Outboard motors are the exception to the rule. Backfire flame arrestors are designed to prevent open flames from leaving the carburetor if the engine backfires.

Ventilation

All gasoline powered engines are required to be properly ventilated by an exhaust blower system if located in enclosed engine compartments. The exhaust blower intake duct must be located in the lower third of the enclosed compartment, but above the bilge.

Mufflers

Most states require motorboats operating on inland waters to have muffling systems to keep noise levels below 82 decibels when measured at a distance of 50 feet.

Navigation Lights

Navigation lights must be operable and displayed between sunset and sunrise, and during periods of restricted visibility. If the vessel is only operated in times of good visibility and during daylight hours, navigation lights are not required. The number and placement of sidelights, sternlight, masthead light, and all around lights varies depending on the length of the boat and method of propulsion (human powered, sail, mechanical�)

Placards

Vessels longer than 26 feet must post an oily waste discharge placard in the engine compartment. They must also post a marine pollution placard which provides information on federal pollution regulations consistent with MARPOL (the Maritime Pollution International Convention) and which explains prohibited discharges from boats into the navigable waters of the United States, based on distance from shore. Vessels with berths and a galley and greater than 40 feet in length must also have a written waste management plan.

Marine Sanitation Devices

If toilet facilities are provided, they must be USCG approved Marine Sanitation Devices (MSD) Type I, II or III. Treated or untreated sewage may not be dumped into lakes or reservoirs, rivers, bays, sounds or into the ocean within 3 miles of shore.

Navigation Rules

Operators of vessels under 26 feet are required to be familiar with the Navigation Rules for the waters upon which they are operating. For vessels over 26 feet in length, a copy of the Navigational Rules must be kept on board the boat.

Equipment Checklist

  • Abandon ship bag
  • Anchors with sufficient chain and rode
  • Anchor light
  • Backfire flame arrestor
  • Bilge pump
  • Bow pulpit and fixed stern pulpit with lifelines and stanchions spaced not more than 7 feet apart
  • Cell phone and 12 volt charger
  • Charts and plotting tools
  • Compass: ship’s compass and handheld compass
  • Distress flag
  • Drag device, drogue, parachute sea anchor
  • EPIRB
  • Fire extinguishers
  • First aid kit
  • Flags
  • Flashlight with extra batteries
  • Food and water
  • Jacklines
  • Laser flares
  • Life raft
  • Lifesling
  • Marine Sanitation Device
  • MARPOL pollution placard
  • Mufflers
  • Navigation lights: running and steaming lights
  • Navigation Rules
  • Oily Waste Discharge placard
  • Overboard pole with 25 feet of float line and auto floating strobe light attached
  • Parafoil rescue kite
  • PFDs with whistles and reflective tape
  • RADAR reflector
  • Reefing gear
  • Ring buoy or horseshoe buoy
  • Safety harnesses
  • Self bailing cockpit
  • Signal mirror
  • Soft plugs for through hull fittings
  • Sound producing devices: horn, bell
  • Tethers
  • Throw rope
  • Ventilation
  • VHF radio
  • Visual distress signals
  • Watermaker
  • Written Waste Management Plan

Boating Tip #46: Vessel Priority – Right of Way

Download Boating Tip #46: Vessel Priority – Right of Way (PDF format, 21KB)

Responsibilities between Vessels: Rule 18

Old & New Rods Catch Fish So Purchase Some OK

O

Overtaken
(Stand on, maintain course and speed)

N

NUC – Not Under Command
(Exceptional circumstances, broken, unable to maneuver)

R

RAM – Restricted Ability to Maneuver
(Working)

C

CBD – Constrained By Draft
(International Rules only)

F

Fishing
(Commercial fishing vessels while engaged in fishing)

S

Sailboat

P

Power Driven Vessels

S

Seaplanes

O

Overtaking
(Give way)

Sailboats – Different Tack Rule

If two sailboats are crossing, the boat on starboard tack has the right of way.

Sailboats – Same Tack Rule

If two sailboats on the same tack are crossing, the leeward or downwind boat has the right of way. The windward boat must give way because she is stealing the wind of the boat in her lee.

Powerboats

Remember that a sailboat under power is considered a power driven vessel, not a sailboat. If two powerboats with equal priority are in a crossing situation, the vessel to the right of the other is the stand on vessel (they see the starboard /green side of the other vessel). The vessel to the left is the give way vessel (they see the port / red side of the other vessel).

Boating Tip #45: Chartplotters

Download Boating Tip #45: Chartplotters (PDF format, 190KB)

As navigation technology has advanced, hand held GPS receivers have further evolved into chartplotters. Chartplotters graphically display a vessel’s position, heading and track on a LCD screen using charting software or cartographic chart cards (C-cards) and information gathered from the Global Positioning System (GPS) satellites. Chartplotters may also display data gathered from other compatible, on-board instruments on a network or integrated system, such as autopilots, wind instruments, knotmeters, and depth sounders, using NMEA, SeaTalk, or high speed bus data. Some chartplotter display units are also capable of showing RADAR, data logs, or SONAR information. More than one screen can be displayed simultaneously, to provide instant data to the navigator or helmsperson. Chartplotter display units usually include a LCD display, trackpad, control keys, and C-card slots. Master and repeater units can be installed. They can be illuminated for nighttime use, and are waterproof so they can be installed either above or below deck, or both.

After learning to use a chartplotter, the mariner should be able to:

  • Use the various display control keys
  • Switch the display on and off, and switch between modes
  • Set chart orientation
  • Change the lighting and contrast
  • Select menu and screen options
  • Read the status bar
  • Obtain a fix
  • Find vessel position at any given time
  • Adjust range scale and zoom in and out
  • Enter way points
  • Plot and follow a route
  • Display a vessel’s trackline
  • Find Course Over Ground (COG), Speed Over Ground (SOG), cross track error, and Estimated Time of arrival (ETA) at a waypoint or destination
  • Measure distances
  • Set arrival and anchor alarms
  • Obtain a range and bearing to an object or position
  • Acquire information about a charted object
  • Use the MOB function to navigate back to an object or man overboard

Display Control Keys

Display control keys are used to access or enter data. There are 4 types of display control keys: dedicated control keys, range toggle, a trackpad, and soft keys.

Display Control Keys: Dedicated Control Keys

Power
Turns the unit on or off
Enter
Confirms an option, accepts changes or performs the selected task
Takes cursor control of an object
Clear
Cancels an operation and returns to the previous display
Deletes an object or function under cursor control
Menu
Displays soft keys
Alarms
Displays the alarms set up menu and soft keys
In RADAR mode: Used to select / adjust guard zones
Multi
Controls lighting and contrast
In RADAR mode, also controls alarm sensitivity and receiver tuning
VRM / EBL
Variable Range Marker / Electronic Bearing Line
Measures range (distance) and bearing (angle) to a target or between two points
Gain
Not use in Chart mode
In RADAR mode: Allows adjustment of FTC (rain clutter in the distance), Rain (rain clutter around the boat), Sea (sea clutter), and Gain (background noise)
Display
Moves between Chart, RADAR, and Data Log modes
Marks (MOB)
Displays waypoint soft keys
Places a mark (waypoint) at the cursor position
If held for 2 seconds, activates or cancels MOB

Display Control Keys: Range

Range
Changes chart scale
Press the top of the key to increase range (zoom out)
Press the bottom of the key to decrease range (zoom in)

Display Control Keys: Trackpad

Trackpad
Controls the cursor (cross–hair symbol) visible on the display and allows the cursor to move up, down, right, left or diagonal
Allows you to select an item in a pop–up menu
Used to adjust the level of any of the variable soft key controls
Used to spell words (like on a video game)

Display Control Keys: Soft Keys

Soft keys
Labels appear on the screen just above the keys
Functions change depending on what is on the screen

Pop–up Menus

Pop–up menus provide options:

  • Soft keys associated with the particular pop–up menu will appear
  • Use the trackpad to select an option from the menu
  • Use the soft key to set the option you want

Data Boxes

Allow you to customize what additional information appears on the display screen (Ex. Time):

  • Press the SCREEN soft key
  • Press soft keys to toggle between ON and OFF to see the cursor position in latitude / longitude or bearing / range, chart grid lines of latitude and longitude, data boxes

You can move data boxes around on the screen:

  • Make the cursor context sensitive by placing the cursor over the data box until the letters BOX are displayed, then pressing ENTER
  • Move the data box to a new location on the screen using the trackpad
  • Press ENTER to return to normal cursor operation

Databases

  • Database lists can be created and saved
  • Examples: Waypoints, routes, tracks
  • You can view, edit and select items from lists you have created
  • Soft keys associated with the particular database will appear
  • Use the trackpad to select an option from the list
  • Use the soft key to edit the item

Switch the Display On

  • Turn on the breaker located on the 12 V electrical panel
  • Press and hold the POWER key until it beeps to turn the unit on
  • A caution appears on the screen. Read the warning, then press the CONTINUE soft key.
  • If a chart card is installed, the display will show the last area displayed
  • If a chart card is not installed, a small scale (large area) world map will appear

Inserting a Chart Card

  • Make sure that the card is a C–Map NT C–card
  • Open the cover on the lower left corner of the display
  • Hold the card with the label toward the left
  • Push the card gently into one of the two available slots
  • When fully inserted into the slot, move the card slightly to the right and under the retaining pegs
  • Close the cover until it clicks tightly shut
  • The new chart information will be displayed when you move the cursor to an area covered by data on the chart card
  • Chart scale ranges from 1/64th of a nm to 4,000 nm

Removing a Chart Card

  • Open the cover on the lower left corner of the display
  • Press on the card you want to remove
  • Move the card slightly to the left and from under the retaining pegs –– the card will spring part way out
  • Grip the card and pull it from the slot
  • Close the cover until it clicks tightly shut

Switch the Display Off

  • Press and hold down the POWER key for 3 seconds
  • A countdown timer will be displayed
  • When the timer counts down to zero, a beep will sound and the display will turn off
  • Release the POWER key

Setting Parameters

Press MENU and the set up parameter soft keys will appear:

  • SYSTEM SET UP…
  • CHART SET UP…
  • TRACK SET UP…
  • GPS SET UP…

Make your selections and set the options, units or parameter values, according to your personal preferences, then press ENTER

Switch Between Modes

  • The DISPLAY key is used to move between Chart, RADAR, and Data Log modes (if available)
  • Each time the DISPLAY key is pressed, you will cycle to the next mode
  • Press ENTER to select the mode, or CLEAR if you change your mind

Split Screen Option

  • Press DISPLAY
  • Use the soft key to select WINDOWS ON
  • Use the trackpad to move between the split screen options
  • Each time the trackpad is pressed, you will cycle to the next split screen option
  • Or, use the soft key to view a particular split screen
  • Press ENTER
  • If the screen is split between Chart and RADAR, you can switch trackpad control between the two using the soft key RDR CHRT

Split Screen Option: CDI Window

  • Top half of the screen will display either the chartplotter or RADAR data
  • The bottom half of the screen will display:
    • Course Deviation Indicator (Highway screen)
    • Cross track error (XTE), waypoint bearing (WPT BRG), waypoint range (WPT RNG), and time to go to next waypoint (TTG), data boxes

Split Screen Option: BDI Window

  • Top half of the screen will display either the chartplotter or RADAR data
  • The bottom half of the screen will display:
  • Bearing and Distance Indicator graphic display showing your heading and a line pointing toward the waypoint
  • Cross track error (XTE), waypoint bearing (WPT BRG), waypoint range (WPT RNG), and time to go to next waypoint (TTG), data boxes

Split Screen Option: Navdata Window

  • Top half of the screen will display either the chartplotter or RADAR data
  • The bottom half of the screen will display:
    • Up to 9 data boxes that you specified from the set–up menu, such as: position, speed, COG, SOG, depth, time, date, cross track error, wind direction, water temperature, autopilot status, bearing and range to next waypoint…

Split Screen Option: Chart / RADAR Window

  • Top half of the screen will display either the chartplotter or RADAR data
  • The bottom half of the screen will display either the chartplotter or RADAR data

Full Screen Option

To return to a full screen view from split screen view:

  • Press DISPLAY
  • Use the soft key to select WINDOWS
  • Press ENTER

Set Chart Orientation

  • Chart default orientation is North Up
  • You can set heading modes to:
  • Head up – Vessel’s heading is at top of the display
  • North up – North is always at the top of the display like on a paper chart
  • Course up – Your course is displayed at top of display and as your heading changes the picture redraws to display the new course at the top
  • To change display orientation:
  • Press the HDG MODE soft key
  • Press the soft key corresponding to the mode you want to select
  • Press ENTER
  • Recommendation: Do not change the chart orientation (north up) to correspond with the relative motion RADAR orientation (head up) in order to synchronize the displays unless you tell everyone aboard that you have done so

Change the Lighting and Contrast

  • Backlighting and contrast can be adjusted
  • Press the MULTI key to get to the soft key controls
  • The LIGHT soft key turns the lighting on or off
  • Use the trackpad right or left to select Light or Contrast
  • Press the trackpad up or down to select a lighting level or increase or decrease the setting of the level
  • Press the trackpad up or down to change the contrast
  • Press the ENTER key to confirm your choice and return to the main screen

Status Bar

  • The status bar is located at the top of the display screen
  • In chartplotter mode, the status bar indicates:
  • Chart range
  • Cursor position
  • Bearing
  • Range

Find Vessel Position at Any Given Time & Obtain a Fix

  • Press the FIND SHIP soft key
  • Chart will be redrawn with your vessel at the center of the screen and the cursor over the vessel
  • Vessel position will be displayed in the status bar
  • If paper charting, transfer this position to the chart and label the position as an electronic fix
  • Use FIND SHIP when you want to record your coordinates –– remember that the GPS coordinates are displayed at the cursor location, which is not necessarily the same as the vessel position

Enter Way Points

  • A waypoint is a position entered on a chart as a reference, place to go, or place to return to
  • Waypoints are stored in a database called a waypoint list where you can display or edit data
  • Waypoints can be placed at a cursor position, at a vessel position, or at a particular latitude and longitude

Placing a Waypoint at a Cursor or Vessel Position

  • Press MARKS
  • Position the cursor where you want the waypoint to be
  • Press the soft key PLACE WPT AT CURSOR or the soft key PLACE WPT AT VESSEL
  • Press the soft key GOTO WAYPOINT to go to the waypoint

Placing a Waypoint at a Particular Latitude and Longitude

  • Press MARKS
  • Press the soft key WAYPOINT LIST
  • Press the soft key MAKE NEW WAYPOINT
  • The WPT POSITION (LAT/LONG) screen and its associated soft keys will be displayed
  • The waypoint will be given a default symbol and will be named with the next available number

Editing a Waypoint

  • Press the soft key EDIT WAYPOINT
  • Press the soft key SYMBOL, highlight the symbol you want to use then confirm by pressing ENTER
  • Press the soft key NAME WAYPOINT, then use the trackpad to enter or edit the name
  • Press the right or left sides of the trackpad to select the space, letter, number or character you want to change
  • Use the top or bottom of the trackpad to scroll through the alphabet, numbers and characters
  • Press ENTER to save the name which will now replace the default waypoint number
  • Press the soft key POSITION
  • Select LAT, LON, BRG or RNG soft keys
  • Use the trackpad, as described above, to edit the data
  • Press ENTER to save the position
  • Press ENTER again to return to the display screen

Erasing a Waypoint

  • Press MARKS
  • Press the soft key WAYPOINT LIST
  • Select the waypoint you want to delete, then press the soft key EDIT WAYPOINT
  • Press the soft key ERASE WAYPOINT
  • NOTE: A waypoint that is saved in a route cannot be deleted

Plot and Follow a Route

  • Press the ROUTE soft key
  • Press the MAKE ROUTE soft key
  • Position the cursor over a position or an existing waypoint, then press the soft key PLACE WAYPOINT
  • Position the cursor over the next position or existing waypoint, then press the soft key PLACE WAYPOINT
  • When all the waypoints in the route have been selected, press the soft key ACCEPT ROUTE
  • To follow the route:
  • Press the soft key GOTO
  • Press the soft key FOLLOW ROUTE

Making a New Route Using the Waypoint List

  • Press the ROUTE soft key
  • Press the MAKE ROUTE soft key
  • Press the USE WPT LIST soft key
  • The Make Route screen with two columns (Waypoints, New Route) and associated soft keys will be displayed
  • Use the trackpad to move between the two columns or to scroll through the lists
  • Scroll through the waypoint list and highlight a waypoint you want to add to the route
  • Press the soft key INSERT WAYPOINT –– the waypoint will be added below the highlighted position in the route
  • When all the waypoints in the route have been selected, press the soft key ACCEPT ROUTE

Saving a Route

  • To save a route in a database list:
  • Press the soft key ROUTE
  • Press the soft key MORE
  • Press the soft key SAVE ROUTE and the pop–up screen and NAME ROUTE soft keys will appear
  • Press the soft key YES and use the trackpad to name the route
  • Press ENTER to confirm the name
  • Press ENTER again to return to the display screen

To Follow a Saved Route

  • Press the soft key ROUTE
  • Press the soft key MORE
  • Press the soft key ROUTE LIST
  • Highlight the route you wish to follow using the trackpad
  • Press the soft key SHOW ROUTE
  • To follow the route:
  • Press the soft key GOTO
  • Press the soft key FOLLOW ROUTE

To Reverse a Route

  • Press the soft key ROUTE
  • Press the soft key MORE
  • Press the soft key REVERSE ROUTE
  • Press ENTER
  • Press the soft key GOTO
  • Press the soft key FOLLOW ROUTE

Tracklines

  • The chartplotter can display the vessel’s track (like a wake or breadcrumb trail) on the screen
  • This will allow you to see where you’ve been
  • The track will remain on the screen until you clear it –– even if you turn the display off
  • You can save and name up to 5 tracks in a track list database for later display
  • You can convert a track into a route using SmartRoute

Display a Vessel’s Trackline

  • Press MENU key
  • Press the soft key TRACK SETUP and the track soft keys will be displayed
  • Press the soft key MORE
  • Press the soft key TRACK INTERVAL
  • Use the soft key to select a time interval between track points (between 1 second and 30 minutes) or distance interval (between 0.1 nm and 1.0 nm). Raymarine allows a maximum 750 track points to be stored.
  • Press ENTER
  • Press the TRACK ON soft key to turn the track on

Clearing a Trackline

  • Press the soft key CLEAR TRACK
  • If you do not wish to save the track, press the soft key NO when prompted to NAME TRACK?
  • If you want to save and name the track, press the soft key YES
  • Use the trackpad to name the track
  • Press ENTER to confirm the name
  • Press ENTER again to return to the display

Find Course Over Ground (COG)

  • When you select a destination, the chartplotter calculates COG
  • Viewed from the Navdata split screen window
  • Course over ground is your direction of actual movement, and is different from course made good (course you actually covered during a time interval)

Find Speed Over Ground (SOG)

  • When you select a destination, the chartplotter calculates SOG
  • Viewed from the Navdata split screen window
  • Speed over ground is the actual speed at which you traveled between two points, and is different from speed through the water measured by your knotmeter

Find Cross Track Error

  • When you select a destination, the chartplotter calculates XTE
  • Viewed from the Navdata split screen window
  • Cross track error is your deviation from your course, or the distance you are off course right or left of the desired course line
  • An off course alarm can be set to go off if you exceed the distance specified from the active route leg (maximum cross track error)

Determine Estimated Time of Arrival (ETA)

  • When you select a destination or waypoint, the chartplotter calculates ETA
  • Viewed from the Navdata split screen window
  • ETA is the time when you should arrive at your destination, given your current speed over ground

Set Arrival and Anchor Alarms

  • Press the ALARMS key
  • An Alarms Set Up Menu will appear
  • Use the trackpad to highlight the option you wish to change
  • Use the soft keys to adjust the alarm setting
  • You can toggle and alarm off so that it will not sound
  • Press ENTER to save the changes and return to the display

Alarms & Timers

  • Countdown timers and an alarm clock can also be set from the same screen
  • Press any key to turn off (silence) an alarm which is sounding, and clear the alarm message from the display screen

Measure Distances: Obtain a Range and Bearing to an Object or Position

You can measure the distance and bearing between two objects on the screen using the VRM / EBL key

  • Place the cursor on point A
  • Press the VRM / EBL key
  • The letter A will appear at the cursor location and a data box named RULER will appear on the screen
  • Use the trackpad to move the cursor to point B
  • A line will connect points A and B and the data box will show the length of the line and the bearing from point A to B
  • Press ENTER to fix the end point of the ruler at point B, and return to normal cursor control

Editing or Clearing a Ruler Line

To reposition one end of the ruler line:

  • Place the cursor over the line until the letters A – B are displayed
  • Press ENTER to get cursor control of the line
  • When you move the cursor to the new point B the info in the data box will be updated
  • Press ENTER again to fix the end point of the ruler at point B, and return to normal cursor control

To clear the ruler line and data box:

  • Place the cursor over the line until the letters A – B are displayed
  • Press CLEAR

Acquire Information About a Charted Object

  • Information about lights, buoys, marinas, bridges, tidal data, hazards to navigation… may be included on the chart card and indicated by a symbol
  • Port area information may also be displayed (Ex. location of marinas, yacht clubs, fuel docks, pump outs, USCG, U.S. Customs, post office, restaurants…)
  • To obtain information about the object, move the cursor over the symbol
  • A data box will appear on the display screen
  • To get additional info or more detail, press ENTER
  • Use the trackpad to move through the selections, then press ENTER to view the details
  • Press CLEAR twice to return to the regular display

Use the MOB Function: Data Log Mode

  • You can set the chartplotter to log your position at a set interval (every 30 minutes)
  • Press DISPLAY to access the data log screen
  • Time, vessel position, and course made good (CMG) and distance made good (DMG) since the last log entry are displayed
  • Press the soft keys to obtain information, clear, start or restart a log
  • A dashed line will appear in the display before the first new entry made when the chartplotter is turned on
  • Press DISPLAY to switch modes back to Chartplotter or RADAR, then press ENTER
Time Position CMG DMG
13:30 33° 34.9′ N
117° 53.2′ W
162° 0.00 nm
14:00 33° 32.3′ N
117° 52.7′ W
164° 2.75 nm
14:30 33° 30.1′ N
117° 51.9′ W
163° 3.25 nm
15:00 33° 29.2′ N
117° 50.8′ W
162° 3.15 nm

Boating Tip #44: Boat Handling Tips

Download Boating Tip #44: Boat Handling Tips (PDF format, 26KB)

  • Most sailboat engines have right handed propellers
  • Angle (pitch) of the prop pushes water aft and moves the boat forward
  • The angled blade pushes more water downward on the starboard side and less upward on the port side, which causes the stern of the boat to move to starboard in forward gear, and to port in reverse gear
  • In forward gear, the prop spins clockwise
    • Low pressure is created on the forward side of the prop and water is drawn into the prop creating a suction current
    • High pressure is created on the back side of the prop and water is pushed away from the prop creating a discharge current (AKA prop wash)
  • In reverse gear, the prop spins counter clockwise and the opposite occurs.
  • On a sailboat, the rudder is usually installed aft of the prop so that it is in the discharge current from the spinning propeller. This increased water flow past the rudder increasing its effectiveness and makes the boat more responsive.
  • When you are not making way and are sitting still in the water, no water is moving past the rudder, so the rudder has no effect.
  • When in neutral, you can still steer using the rudder as long as you have headway.
  • When moving from forward gear to neutral and into reverse, you will not be able to steer in reverse until you develop sternway.
  • With wheel steering, turning the wheel to starboard in forward gear causes right rudder and the bow moves to starboard. Turning the wheel to port causes left rudder and the bow moves to port.
  • With wheel steering, turning the wheel to starboard in reverse gear causes right rudder and the stern moves to starboard. Turning the wheel to port causes left rudder and the stern moves to port.
  • Docking on the port side is preferred because reversing will cause the stern to walk to port and come up alongside the pier.
  • Wind (above the waterline) and current (below the waterline) also affect boat movement. It is easiest to dock with little or no wind, or with the wind and current on the bow (more power needed to maintain way, but easiest to stop).

Boating Tip #43: Job Assignments

Download Boating Tip #43: Job Assignments (PDF format)

Delegate and assign responsibility.  Crew members will lobby for specific jobs whether dinghy captain, pyrotechnics specialist, or mixologist and try to avoid the dreaded head mistress, or sanitation engineer assignments.  Dividing up the numerous jobs that need to be done on a boat during a voyage makes it more likely that that something important will not be overlooked.  The person assigned the task, doesn’t necessarily have to do the job themselves, but just needs to make sure it does get done.  This is a way to get the crew involved and to learn more about the operation of the vessel.

Sailboat Captain

  • Safety of crew and boat
  • Overall operation of the boat
  • Provisioning and meal planning
  • Itinerary and trip planning
  • Making sure boat complies with all regulations for race participation, safety equipment, inspections, U.S. Customs decal, PHRF rating, sail #, entry, yacht club membership
  • Location of documentation and registration papers, U.S. Customs forms, immigration papers, crew passports / ID

First Mate

  • Look–out during docking or leaving the dock or in heavy traffic
  • Anchoring or mooring, adjusting mooring / anchor lines
  • Hand bearing compass checks, and setting anchor alarms
  • Dock lines, fenders, sail covers, and sail ties
  • Putting up and taking down the awning, sun shade, bimini or dodger

Racing Specialist

  • Familiarity with racing rules, flags, starting procedures
  • Sail adjustments and sail trim
  • Keeping track of boat’s place in the race
  • Keeping track of our position in the race and the location of competitors

Dinghy Captain

  • Gas and oil
  • Bringing dinghy aboard and securing to foredeck (or lines secure when towing)
  • Outboard on and off boat
  • Check out rest of crew on boat handling
  • Dinghy inflation
  • Dinghy lights
  • Kill switch cords

Nighttime and Rough Weather Sailing

  • PFDs, harnesses and tethers, jack lines
  • Light lists
  • Running and steaming lights
  • Spot light
  • Reefing

Engineer

  • Fuels (diesel, propane, oils)
  • Boat batteries, and charger
  • Shore power cord
  • Inverter

Sanitation Engineer / Head Mistress

  • Adjusting valves on heads and holding tanks, and macerating
  • Checking the bilge and running the bilge pump if necessary
  • Trash disposal ashore

Communications

  • VHF radio calls
  • Family talk radios
  • Portable VHF
  • Satellite Phone

Navigator

  • Charting
  • Chart plotter/GPS
  • RADAR
  • Trip log

Purser

  • Banker
  • Food inventory, ice, fresh water, coolers
  • Keys
  • Inventory lost and broken items

Entertainment Director / Mixologist

  • Happy hour
  • Use of kayaks, SCUBA gear, kites, fishing gear
  • TV / DVD / CD system adjustment, and speaker settings
  • Dinner or activity reservations ashore
  • Knot tying and craft activities
  • Flags
  • Song leader

First Aid & Safety Officer

  • First Aid, first aid kit and supplies
  • Abandon ship bag
  • EPIRB
  • MOB
  • Liferaft
  • Firefighting

Weatherman

  • Monitoring weather reports, tides, moon phase, times of sunrise / sunset

Note: You don’t have to actually do the jobs yourself. You can assign duties. But, you are responsible for making sure the jobs get done as necessary.

Everyone needs to pitch in and take turns with meal preparation and clean–up.

Boating Tip #42: Abandon Ship “Ditch Bag” Contents

Download Boating Tip #42: Abandon Ship “Ditch Bag” Contents (PDF format, 33KB)

Grab Bag Contents

  • Flashlight
  • Radio
  • Flares and flare gun
  • Orange smoke
  • Signal mirror
  • Parafoil signal kite
  • Light sticks
  • Strobe light
  • Whistle / horn
  • Fishing kit
  • Food rations
  • Cutting board
  • Knife
  • Joyce Chen scissors
  • Can opener
  • Water maker
  • Water
  • RADAR reflector
  • Bailer
  • Duct tape
  • Dramamine
  • Dive mask
  • First–aid kit
  • Vaseline
  • Sponges
  • Sunscreen
  • Watch cap
  • Drinking cups
  • Plastic bags
  • Aloe
  • Anti–diarrheals
  • Antiseptic
  • Multi vitamins
  • Batteries
  • Chart
  • Handheld compass
  • Plotting tools
  • Lighter
  • Matches
  • Multi purpose tool
  • Deck of cards
  • Paper, pens & pencils
  • Survival book
  • Disposable camera
  • Credit card, cash
  • Copy of vessel documents
  • Copy of passports

Last Minute Grabs

  • EPIRB
  • Cell phone
  • Portable VHF
  • GPS
  • Binoculars
  • Flares
  • MOB pole, ring buoy, strobe light
  • Extra food and water
  • Bucket
  • Drogue / sea anchor
  • Blankets
  • PFDs
  • Cushions
  • Foul weather gear
  • Extra clothing
  • Hats
  • Gloves
  • Sunglasses
  • Eyeglasses, contacts
  • Prescription medicines
  • Personal hygiene items
  • Paddles
  • Pump
  • Repair kit
  • Line
  • Fishing lures / flies

Wear

  • Foul weather gear
  • Extra clothing
  • PFD